Apple’s App Store Is at Once Evil and Wonderful

“There’s more to the App Store than rampant, frolicking goodness and light, though. There’s darkness. In order to bring light to the world, Apple has to wield power — the power to reject, to ignore, to make mistakes that exclude developers.” After 5 years and 900,000 apps, we’ve got a juggernaut of awesomeness on our hands that has delivered $10 billion to developers. It’s also spawned evil demons like habit-forming addictive games that purposely distance the concept of money from game play while creating incentives to spend via in-app purchases and outright trickery. (We need a superhero to go slap this new-generation of criminals.) Read more of my ranting exploration at MacNewsWorld.

About the author

Chris Maxcer

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I've been writing about the tech industry since the birth of the email newsletter, and I still remember the clacking Mac keyboards from high school -- Apple's seed-planting strategy at work. I'm a big fan of elegant gear and great tech, but there's something to be said for turning it all off -- or most of it -- to go outside. Online I like to call out cool stuff on Wicked Cool Bite and blog with my buddies at Man Makes Fire. To catch me, take a "firstnamelastname" guess at the url of this site.